EVE Patch Notes7
Non Player Characters
- Various faction military organization NPCs were missing loot tables. They should now drop loot upon destruction.
- Various new NPCs have been added. This included new commanders, carriers and freighters.
- NPC: Gurista Arrogator and Imputor - and variants - weapon range and tracking speed fixed to be suitable for newer players.
- Energy Neutralizer sentry guns have been added to the armament of NPC corporations.
- Opulent Compound has had its drop chance reduced on Rogue Drones battleships.
- Faction Missiles have been added to the loot drop tables.
- Drop rate of various items needed for gas cloud harvesting and booster production has been increased.
- An NPC loot table that had a chance of dropping carbonized lead m blueprint original has been fixed, so that it no longer has any chance of dropping that BP.
- Fixed an issue that was causing security status and standings not to be gained when shooting NPCs.
- Commander Frigates and Battlecruisers no longer leave an incorrectly sized wreck.
- Asteroid Belt Commander Battleship NPCs for the Pirate Factions now have their own groups and have been assigned proper wreck types.
- Tower Sentry Gun's no longer leave wrecks when destroyed.
- EW spawns in some missions, complexes and exploration "dungeons" will be less frequent.
- Asteroid belt NPC battleships now have the correct sized icon.
Your powers of perseverance are impressive!
Exploration and Escalating Paths
- The expedition timer for escalating path exploration sites has been changed to 24 hours.
- Added exploration encounters, which are much easier to scan than the older exploration sites and can contain a commander (chance based).
- Added old Static complexes into exploration. You will find them like you would any other exploration site. They have otherwise been unmodified, except individual NPCs will not respawn, instead the entire complex will respawn somewhere else once it has been completed.
- Escalating Path chance has been modified, it has been reduced for the easier sites and increased for the harder sites.
- Chance of first escalation was reduced while the later escalations are now easier to get.
- Rewards in escalating path dungeons have been increased.
- Modified the probe results display to more clearly show the accuracy of the result.
- Fixed the version names of Gas Cloud Sites.
- Fixed the version names of mini profession and generic pirate sites in 0.0 COSMOS.
Graphics
- The background stars in space cause a significantly lower drop in FPS.
- The 'star' effects of planets and moons (and suns) on the solar system map view have been removed.
- The strip miner effect no longer persists on the solar system view.
- Flashes from Citadel Torpedo’s when they explode have been toned down.
- Some stations have had their exit point moved to reduce/prevent ships getting caught on the stations during undock.
- Sun is now occluded by planets, which removes the flickering effect experienced sometimes when a planet was placed between the sun and the observer.
- The graphics for planets that had rings has been fixed so that the rings are now displayed properly. The graphics corruption present at the edge of some planets, depending on where the sun is relative to the viewer's angle, has also been fixed.
User Interface
- Fitting Window
- Default position of the fitting window will no longer cause part of it to be off-screen.
- The fitting window will no longer show remote modules as affecting your own ship.
- Overview
- Better error handling has been added to the overview to prevent further occurrences of the overview reporting nothing found when switching between saved settings.
- Fixed an occasional error when switching between 'mark wreck as viewed' and 'not viewed'.
- The following non-functional options have been removed from the Celestial group in the overview: Asteroid OLD, Global Warp Disruptor and Planetary Cloud.
- A 'type' column has been added to the overview, displaying the class of ships and other in-space objects.
- Reprocessing Window
- Some text on the reprocessing window was being clipped. This has been corrected and it now displays properly.
- The tech 2 icon no longer overlaps the select checkbox in the reprocessing window.
- Chat, Journal and EVEmail
- Fixed a bug where pasting a lot of text as a message would break your chat window, forcing you to close it or re-log in order to chat again.
- Fixed a problem where changing the font width in the system menu would remove any typed text in a petition window, or unsent messages in the chat channel.
- The journal will now allow you to resize the columns.
- The correct faction icon is now displayed on the EVEmail sent when you are caught smuggling and have you goods confiscated.
- Wallet
- A "View Market Details" entry should be on entries in the Wallet transaction log and on entries in the "My Orders" tab in the market.
- The wallet journal can now be exported into an excel document. Please note: This feature will be activated on Thursday 21 June as a part of the aforementioned EVE Data Export enhanced API project.
- Modal Windows
- Opening divisions in corp->accounts->assets->offices has been fixed to show proper entries.
- Show info will no longer crash if passed bad corpID's.
- A memory leak in the client caused by splitting a stack and trying to enter a negative number has been fixed.
- the counter of large stacks of items will no longer spill out of the icon.
- Other User Interface Changes and Enhancements
- Using the mouse with the Pan and Tilt camera no longer causes items to be selected in you cargohold as the mouse passes over them.
- All the entries on the system popup menu are now active. Previously, only the last 30 or so would be active.
- The office tab now sorts correctly when first selected.
- Turret/launcher capacity has been added to the compare tool.
- Some error messages have been fixed to show the message, not the label.
Petitions
- Fixed an error were submitting an empty petition would break the petition window.
Translations
- Some wreck names were being incorrectly translated. This will no longer occur.
- On the German client, the confirmation buttons no longer stretch outside of box.
- When in-station, cargo hold window title is now correctly translated.
- Multiple corrections and updates have been made to the German translations.
Don't stop now or the fedo gets it!
Miscellaneous
- Using the TQ IP instead of the name will no longer break EveVoice.
- The current system you are in can now be added as a waypoint in the autopilot. If added as the last waypoint then the current system becomes the destination of a round-trip.
- If you try and log in on a banned account, you will be informed of the duration of the ban.
- Auto patching a client with non-European (Unicode) characters in the directory name will now work correctly.
- Fixed a problem where the calculator would lag, and some button presses would be lost.
- Fixed the name of the Republic Military School. It had too many 'Schools'.
- The Republic University School in Edmalbrurdus - Heimatar region have talked to their workers and have arranged for more factory slots to be put in (it only has one at present).
- Amarr factory outpost production lines have been corrected.
- Corrected a typo in the character search window.
- In rare cases the offices tab inside stations would not load, this has now been fixed.
- Asteroid distribution in the eight new regions also known as the rogue drone regions has been redone, rare end asteroid types such as arkonor should be much larger than before.
- Moved the CS1 docking locator further out, to try and reduce problems with undocking and bumping the station while aligning for warp.
Exploits
What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?
- Character biographies have been shortened from 4,000 characters to 1,000 characters. This is fix an exploit where players would create lag for others when biography data was sent to other players.
- Aiding a criminal will now result in you being correctly flagged as a criminal.
- Declining multiple missions in a row will no longer boost your standing with opposed factions.
- Launching citadel torpedoes then entering siege mode will resort in the torpedoes' warhead becoming inert (i.e., will inflict no damage).
- Titans and Motherships can no longer be used to bounce ships out of a POS forcefield.
- Aiding outlaw NPCs (i.e., those with bounties) will flag you as a criminal to everyone.
- Attempting to stack items in someone else’s container will no longer cause you to be flagged as a thief.
- Concord scientists continue to lead the universe in greifin... uhh weapon technologies:
- CONCORD now deals all damage types
- CONCORD now energy drain
- The effects of an active booster will no longer be transferred after a clone jump.
- You can no longer create a character whose name starts with 'CCP'.
- An issue with corporation members without container access roles being able to view contents of locked containers in the corporation hangar has been fixed.
- Interdiction bubbles no longer persist if the interdictor docks shortly after launching the bubble.
- An exploit where replacing a scan probe launcher with a recon launcher after launching probe would give you the recon launcher bonuses.

