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EVE Patch Notes6

Contracts

  • You can now list contracts issued “to” and “by” at the same time under the my contracts tab.
  • The description of Item Exchange contracts has been made more informative.
  • An error with trying to loan a repackaged ship has been fixed.
  • Searching by alliance when you are not in one now returns an error message, rather than all available contracts.
  • The items list will no longer refresh if the contents of the hanger is changed. You will have to reselect the hanger to refresh the contents.
  • Megathron Navy Issue (Blueprint) now shows up on the select screen.
  • Cosmos modules are now searchable.
  • Archon and Phoenix are now correctly found under the contracts search.
  • Trying to repair a ship while it was also selected as part of a contract you are setting up would cause the repair to fail. This has been fixed.
  • The Issued By filter in the My Contracts tab was showing all contracts issued by all members of the corporation, this has now been changed to show only contracts issued on behalf of the corp.
  • Items in the Identification group were published to allow placement in contracts. Example items are Bandit Spur and Punk ID Slice.
  • All unpublished types in the Commodities/Miscellaneous group are now published and can be placed in contracts. This includes the majority of unique agent mission items.
  • Set Mining Foreman Mindlink, Republic Special Ops Field - Gamma and Imperial Special Ops Field Enhancer - Gamma implants to show on contracts selection list.

Market
The following items have been added to the market:

  • Blueprints
    • Triage Module I Blueprint
    • Remote ECM Burst I Blueprint
    • Bomb Launcher I Blueprint
    • Concussion Bomb Blueprint
    • Electron Bomb Blueprint
    • Scorch Bomb Blueprint
    • Shrapnel Bomb Blueprint
    • Lockbreaker Bomb Blueprint
    • Void Bomb Blueprint
    • Small Remote Hull Repair System I Blueprint
    • Medium Remote Hull Repair System I Blueprint
    • Large Remote Hull Repair System I Blueprint
    • Capital Remote Hull Repair System I Blueprint
    • Stasis Drone Augmentor I Blueprint
    • Station Warehouse Blueprint has been seeded on the market and can now be manufactured in outposts in 0.0 regions.
  • Skills
    • Tactical Logistics Reconfiguration
    • Projected Electronic Counter Measures
    • Bomb Deployment
    • Remote Hull Repair Systems
    • Capital Remote Hull Repair Systems
    • Starbase Defense Management
    • Thermodynamics
  • Structures
    • Cynosural Generator Array
    • Cynosural System Jammer
    • Energy Neutralizing Array
    • Jump Bridge
    • System Scanner Array
  • Outpost Upgrades
    • Rank 1-3 Outpost Upgrade Platforms
    • Racial Outpost Improvement Platforms
  • Various
    • Triage Module I
    • Remote ECM Burst I
    • Bomb Launcher I
    • Concussion Bomb
    • Electron Bomb
    • Scorch Bomb
    • Shrapnel Bomb
    • Lockbreaker Bomb
    • Void Bomb
    • Small Remote Hull Repair System I
    • Medium Remote Hull Repair System I
    • Large Remote Hull Repair System I
    • Capital Remote Hull Repair System I
    • Ship Scanner II
    • Survey Scanner II
    • Faction Missiles
    • Tech 2 Sentry Drones
    • Tech 2 Logistic Drones
  • Sort by range on the market now works correctly.
  • The green highlighting of available buy orders has been fixed.
  • Removed Mining Foreman: Drone Coordination Module and Blueprint from market as they were not meant to be available.
  • The SCC has revoked the licence for trading of the Guardian Vexor Class Cruiser on all approved markets.

Stop skimming and keep reading!
Science & Industry

  • Newly purchased BP's will display correctly in the S&I interface.
  • Blueprints with an ME of -1 will no longer have 0% wastage. They now have the correct 20% waste
  • The interface will now correctly display the 'Max. Manufacturing Jobs' and 'Max. Research Jobs' on the 'Blueprints' and 'Corporate Blueprints' tabs.
  • The destroyer blueprint job times have been updated and balanced leading to decreased run times on some research job types.
  • The job time of all tech 1 crystal, hybrid, projectile ammo, missiles and drones blueprints have been updated and balanced to provide consistent run times between the different types of S&I job for these items.
  • Fixed an issue that would cause the 'Getting Quote' bar to freeze.
  • An obscure error with the S&I window breaking when trying to install a remote blueprint for research at another station then your or the blueprints location has been fixed.
  • The S&I interface will no longer freeze if the Enter key is used to "click" the ok button in the S&I window when installing a job.
  • Blueprints in manufacture when an office expires are now moved to the Impound, rather than disappearing.
  • Plush compound now yields significant amount of tritanium and a decent amount of pyrite. The amount of zydrine has been reduced.
  • Lustering Alloy has had its zydrine amount lowered.
  • Waste factor on projectile turret blueprints increased to 10 inline with other similar blueprints.
  • Time productivity requirements of tech 2 armor plates has been corrected inline with normal requirements .
  • Meta level of some shield power relay variations has been corrected .
  • Changed manufacture times on the strip miner I and ice harvester I to be inline with other modules .
  • Warp Core Stabilizer II Blueprints incorrectly required Astronautic Engineering rather than Quantum Physics for some aspects of science and industry.
  • Jaspet and Crokite mining crystals didn't require an R.A.M. for manufacturing.
  • Miner II can now be invented from miner I bpc's, the production and research requirements of the Miner II have been increased in line with other tech 2 items.
  • A bug where Interdictors could not be invented from destroyer BPC invention has been resolved.
  • Strip Miner I & Ice Harvester I blueprint production/research/copy times should now be inline with other similar modules.
  • Added T2 Sentry drones and Maintenace Bots.
  • Removed the Large "reprieve" Vestment Reconstructor II and Medium Nano Armor Repair Unit II from the market and relegated them to tech 1 status.
  • Armor Rigs now require Armor Plates or Intact Armor Plates in place of charred micro circuits and micro circuits in their manufacture.
  • Unused mining crystals can now be recycled.
  • Non-singleton (packaged) BPO's now appear correctly in the S&I interface.

Invention

  • Tech 2 Ammo can now be invented.
  • Tech 2 Drones can now be invented.
  • Armor Rig Manufacture now uses armor plates not micro circuits.
  • BP's with negative PE will now display the production time correctly.
  • The skill requirements for invention are now displayed on the invention tab of a blueprint.
  • The Occator incorrectly required an Iteron BPc. This has been corrected to the Iteron MkIII BPc.
  • Large Hull Repairer II can now be invented from the tech 1 version.
  • 1200mm Artillery Cannon II can be invented from the 1200mm I BPc without errors when attempting to install the job.

Map

  • The world map context menu has been fixed
  • Agent sites and Cosmos complexes are now 2 separate reports.
  • Fixed a typo on the map in the description of The Syndicate.

Agents and Missions

  • A range of new hardwirings for non-military applications are now available through the LP Store.
  • All pathfinder gates that were found in missions have been replaced with acceleration gates.
  • A potential problem in the mission Illegal Activity p1 (lvl 3), where the NPCs would not spawn if you destroyed a certain structure, has been fixed.
  • The spawnrate for normal (non-boss) rats in the Serpentis Narcotic Warehouses has been increased.
  • The drop chance for the Holy Statue, used in the mission Unearthing the Ancients (2 of 3), has been raised.
  • The spawn delay of the entities in the treasure room of the Contested Amarr complex in Koona has been raised somewhat.
  • The Contested Amarr Sanguine Vaults will now allow battlecruisers and no longer indicate that it allows carriers.
  • All pirate exploration dungeons have been revamped, they now have less amount of NPC’s and a chance of a commander spawn has been added to each escalation step.
  • Static complexes from 3/10 to 10/10 difficulty have been removed from static locations. COSMOS complexes remain unaffected.
  • Meta versions of the mining upgrade and ice harvester upgrade are now available dropped in loot by certain entities.
  • Implemented Rogue Drone difficulty 9 dungeons for phase 1 of exploration encounters.
  • Implemented Rogue Drone difficulty 10 dungeons for phase 1 of exploration encounters.
  • Growing Interest in the field of Mechanical Engineering Research has lead to more agents within the Amarr, Caldari and Gallente factions beginning research into this highly demanded area alongside their current projects.
  • Added in a popup text for EP 31.2 - Angel Watch that indicates the player is supposed to do something to a certain LCO, preventing unneccessary confusion.
  • Fixed a bugged exploration distribution in the drone regions - the 8/10 Escalation site had a sig radius of 0, making it impossible to find.
  • Guristas and Caldari Navy faction NPC's now have a chance of dropping faction missiles in loot and the SCC has approved them for sale on the market.
  • The Guristas Extravaganza attacked triggers have been changed to the exploding trigger.
  • The following missions have been revamped: Guardian Angels Surveillance Squad EP 1-3, Toxic Waste Scandal! EP 1-3, Religious Fury EP 1-3, Consequences Smonsequences EP 1-3, True Power HQ EP 1-3, Contract Killers EP 1-3.
  • Rent-A-Dream Pleasure Gardens had an overly high shield rechargerate, this has been fixed. The fix will also affect Kruul's Pleasure Gardens.
  • Fixed the acceleration gate in room 2 of the Serpentis Corporation Core Centre for Concentration of Confiscated Stash complex.
  • Removed the confusing part of the objectives for the Worlds Collide missions, where you were told to clear the pirates roaming the wreck in the last room, when in fact you only had to clear some of them.
  • Fixed the mission objectives for the Gone Berserk missions, so that it becomes a little clearer what your objectives are.
  • Mission info page will now properly display all factions involved with the mission.
  • Agent grammar and spelling has been improved.
  • Fixed an error in the Illegal Activity 3/3 mission that allowed some of the NPCs to be bypassed.
  • Changed the agent offer "Bark Becomes Bite" so that is asks for Karmone Tismer's insigna, rather than Karzo Sarums.
  • Fixed a spelling error in the "escalation message" of the last room in the Angel Provincial HQ escalation sequence.
  • Added a completion trigger to destroying the Trucker Gate of the exploration site EP 43.4 - Guristas Military Complex, so that if the player destroys the gate before all of the NPCs have spawned they will still be able to complete the dungeon.
  • Changed the mission Smuggler Interception. The mission requires you to bring back 10 militants instead of 10 Holoreels. This should will make the mission objective simpler for newer players.
  • Certain mission encounters for the War situation missions had no or incomplete objective text, causing some players to scratch their head in confusion. This has been fixed.