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EVE Patch Notes4

Anti-Fleet Warfare

Revelations II will introduce new tactics for dispersing large concentrations of ships. Motherships will be able to equip a Remote ECM Burst module that will jam the sensors of any ship within the effect radius of the target. Stealth bombers can be armed with six different AOE (area-of-effect) Bombs that damage everything—friend and foe alike—within their blast radius. In addition to the four primary damage types, two additional ordinance variants include capacitor draining and target lock breaking bombs. Carriers will be able to revert to triage mode, in which its logistic and defensive capabilities are greatly enhanced at the expense of nearly all of its firepower.

  • Stealth bombers can now deploy bombs. The changes to bonuses and attributes are as follows:
    • Bonus: +5% damage to cruise missiles per frigate skill level,
    • Bonus: +5% em/thermal/kinetic/explosive damage to cruise missiles and bomb per covert ops level,
    • Bonus: -99% reduction in cruise launcher powergrid needs,
    • Bonus: -99% reduction in Bomb launcher CPU use,
    • 3 launcher and 2 turret hardpoints,
    • The Nemesis had an increase in 10tf while the Manticore, Purifier and Hound received a 15tf increase,
    • Cargo capacity has been increased as follows:
      • Purifier: 135m3 -> 260m3,
      • Nemesis: 155m3 -> 215m3,
      • Hound: 145m3 -> 195m3,
      • Manticore: 120m3 -> 185m3.
  • Blueprints of the Launcher and the Bombs have been seeded on the market as long with skills required.
  • Bombs cannot be deployed in empire space.
  • Bombs have a 15 second countdown before detonation.
  • Motherships can now fit a Remote ECM Burst module.
  • Motherships now have a bonus of -99% reduction in CPU requirement of Remote ECM Bursts.
  • Only one module can be fitted at all times.
  • The module has these attributes:
    • Range: 75km,
    • Falloff: 150km,
    • ECM Strength: 25,
    • Effect Radius: 20km,
    • Duration: 30 sec.,
    • Reactivation delay: 5 – 10 minutes, dictated by the Projected Electronic Counter Measures skill.
  • Carriers and Motherships can now use Triage mode.
  • Triage mode skill, module and blueprint have been seeded on the market.
  • The ship using the triage mode will be affected in the following manner:
    • Armor/Shield boost amount increased 100%,
    • Armor/Shield boost duration -50%,
    • Unable to move,
    • Consumes 500 Strontium Clathrates,
    • Early deactivation is disallowed,
    • Transfer amount on logistic modules increased 100%,
    • Duration on logistic modules reduced -50%,
    • Maximum active drones set to 0,
    • Scan resolution increased 900%,
    • Maximum targets increased by 4,
    • Capacitor requirements for all modules in the following categories increased by 9.999.900 %
      • Propulsion Jamming,
      • ECM,
      • Remote Sensor Damper,
      • Tracking Disruption,
      • Target Painting.
    • Immune to all offensive modifiers (except Remote ECM Burst)

Audio Improvements

General Improvements

Dozens of enhancements will be included with Revelations II, ranging from adding faction missiles to loot drops; the introduction of Tech II Sentry and Logistics drones; giving commanders the ability to transfer their gang-boosting role to another pilot; seeding the market with more gas cloud harvesters to encourage booster production; adding rogue drone commanders to exploration complexes; plus many more unique improvements to better the EVE experience for new and veteran players alike.

Other Enhancements

  • A new test server has been added, Multiplicity. It can be found from the server selector list. This server will be used for testing hotfixes for the current Tranquility build. Please remember never log onto a test server with your Tranquility client - copy the Tranquility folder to a new folder and use the new copy.

Additions, Improvements, Changes and Fixes

Note: Changes and additions may be added in the future during the continuing Quality Assurance process. Finalized changes or additions will be highlighted with green text.
Client Changes
General compatibility changes for Windows 2000, XP and Vista, to better comply with Microsoft recommended best practices for data file locations, which are now being enforced on Windows Vista.
IMPORTANT! When the patch has been deployed, your client(s) patched and you log in for the first time, the cache folder will migrate to the new location specified below. Depending on the size of your cache folder, this may be hardly noticeable, it may take several minutes. Please be patient while this happens and do NOT restart your client if it appears to 'hang'! Thank you.
Game capture, log and cache folders have moved from "C:\Program Files\CCP\EVE"

  • The capture and logs folders are now located under "My Documents\EVE"
  • The settings and cache folder are stored under
    • Windows 2000/XP: "C:\Documents and Settings\%username%\Local Settings\Application Data\CCP\EVE"
    • Windows Vista: "C:\Users\%username%\AppData\Local\CCP\EVE"

The location of the settings folder can be forced to remain where it was stored prior to Revelations II. This can be useful when connecting a second client to a test server and not mix settings between the clients.

  • If the user choses to revert to this storage format, the shortcut needs to be modified to refer to: "C:\Program Files\CCP\EVE\eve.exe /end /LUA:OFF". Note the switches (/end and /LUA:OFF) are case sensitive.

For Vista users:

  • Run EVE as administrator when you patch from Rev 1.4.3 to Rev 2.0.0.
  • You will be asked for the administrator password when you run the new version for the first time to migrate the data files to their new location.
  • The installation on Vista has been optimized so Vista users will receive fewer User Access Control messages.
  • On machines installing the client for first time on a fresh install of Vista, users will get two User Access Control windows, one after launching the EVE setup program and the other when installing RedistD3DXOnly.exe.

If the Windows Firewall is enabled when launching the EVE client for the first time, a message asking if you wish to unblock EVE will be displayed. Other firewall products may display a similar message.
Character creation

  • The voice over now correctly matches the displayed text.
  • Gallente > Gallente > Immigrants > Military > Special Forces background selection now correctly gets Science level 2.
  • Caldari > Achura > Inventors > Industry > Engineer background selection now correctly gives Industry 3, the requirement for Mass Production.

New Player Experience

  • The icons for Business/Executive Commander and Military/Soldier are no longer the same.
  • The default position of the fitting window will no longer overlay the default position of the tutorial window.
  • If you log off during the tutorial, it will now continue from where you left it, rather than jumping to the next section.

Skills

  • EVE Mails for completed skill training will no longer be sent - Skill training history has been replaced with a 'View skill history' function in the Character Sheet.
  • Fixed an error with skills not being trainable after a character transfer.
  • The Marketing skill incorrectly applied to remote buy orders. Procurement is the correct skill.
  • Clarified the description of Electronic Warfare skill to emphasize that ECM and ECM burst are different types of modules and thus are not in general affected by the same skills.