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EVE Demographics

As of October 2006 the average age of an Eve Player was 27 of which 95% male, and 5% female. The average weekly playtime is 17 hours, or just under 2.5 hours per day.[24]

On 9 December 2007, Eve Online achieved a new record for the maximum number of simultaneous pilots online with 41,690 concurrent accounts logged on to the same server.[45]

As of 31 December 2007, Eve Online has 220,000 active subscriptions and 45,000 active trial accounts.[46][47][48]

Beginning in March 2006, CCP and its partner Optic Communications started working to bring Eve Online to the Chinese gaming audience. Closed alpha testing was held on a small cluster for some time, with about 3,000 players chosen from an initial pool of 50,000.[49] The Chinese open beta test began on June 13, 2006, and proved to be very popular, gaining numbers comparable to Eve Online's main server cluster.[50]

The code base between Serenity (China) and Tranquility (Iceland) is strictly in sync, so that software development is distributed to both server clusters, but the game worlds are not connected. Eve Online fully supports Unicode and has a back-end system to enable localization of each and every aspect of the game's content and UI.[51]