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EVE Compatibility

On March 14, 2006, the Eve Online development team announced that they would be upgrading the graphics engine of Eve Online to a DirectX 10 / Windows Vista graphics platform.[65] Revelations patch 1.4 had patch notes quoted as saying that the current Eve client should work in Vista "as well as it does in XP."[66]

On September 10, 2007 CCP Games Announced that the new 'Trinity 2' graphics engine will be using DirectX 9.0.[67] This was released on December 5, 2007.[68]

Official support for Linux and Mac platforms, using Transgaming Technologies Cedega and Cider for Linux and Mac compatibility respectively, was introduced with the Revelations 2.3 patch released on November 6, 2007.[69][70]

 

Third-party applications and the Eve API Project
A large number of third-party applications have arisen to supplement a player's Eve Online experience. Some of these, such as automated applications designed to claim publicly-available contracts accidentally put up without an associated cost, will result in a ban if discovered, but many others are endorsed, tacitly or explicitly, by CCP. EVEMon - a .NET application that monitors and forecasts skill training times—is one example of an explicitly authorized external application.[71][72]

In May, 2005, CCP announced the Eve API Project; third-party utilities such as EveMon now interface with character data, market, and other data through an API.[73]