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EVE Ammunition, charges and drones

Each of the 4 weapon subtypes (energy, missile, projectile, and hybrid) and each of the 4 weapon sizes (small, medium, large and capital) utilize a different group of ammunition. Each group of ammunition is further broken down into types, each of which has a different effect on weapon performance. Generally this involves improving one area of weapon performance while sacrificing another, for example increased damage with reduced range.

Charges also include Mining Laser Crystals (for improved yield of specific ore types), capacitor booster charges, (for a quick boost of energy), bombs, Repair Nanites and scripts (used to improve module performance in one area while sacrificing another).

Drones are unmanned modules that can be deployed and controlled by the player. Ships' drone bays are limited in size thus only a certain number of drones can be carried. Furthermore each drone requires "bandwidth" to be controlled. Since ships have a bandwidth limit in addition to their drone bay size limit a player can only actively use a part of the drones in his ship's drone bay. Drones can be deployed for example for mining, fighting, electronic warfare or ship maintenance.[37][38]